Virtual/Augmented/Mixed Reality-Based Simulation Learning

Research based at The University of Hong Kong's Centre for the Enhancement of Teaching and Learning seeks to:
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Collaborate with research teams that develop extended reality contents to support students in different areas
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Find out the optimal design of integrating extended reality tools in education
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Provide both theoretical and empirical evidence of how extended reality technologies affect students' learning
Current steps towards these aims:
1. An empirical pilot of augmented reality learning in ophthalmology:
Jiang, J., Lai, A. C. K., Ho, T. L., Hung, Y. Y., Yu, S. S. W., Lee, J. H., Tsang, K. W., Yeung, W. Y., Yan, W. Y., & Chan, Y. K. (in submission). Effects of augmented reality on knowledge acquisition in learning eye diseases. Medical Education.
2. A scoping review of motivation in VR learning:
Jiang, J., & Fryer, L. K. (under review). The effect of virtual reality learning on students' motivation: A scoping review. Journal of Computer Assisted Learning.
Ongoing steps towards these aims:
1. Empirical and longitudinal studies of extended reality learning in architecture:
The effects of extended reality (XR) on students' learning motivation and skill acquisition in architecture (Study 1: learning experience in 10-day workshop in Brazil. Study 2: learning experience in course of extended reality for architectural design in HKU)
2. An experimental study of augmented reality learning in ophthalmology:
The effect of augmented reality intervention on health care profession students’ empathy, interest, self-efficacy and knowledge acquisition in eye diseases
3. An experimental study of virtual reality learning in pharmaceutical chemistry:
The effects of virtual reality laboratory on interest, self-efficacy and knowledge acquisition in pharmaceutical chemistry
Illustration from:
Rikitikitao (https://www.dreamstime.com/rikitikitao-latest-illustrations-vectors-clipart)