Virtual/Augmented/Mixed Reality-Based  Simulation Learning


Research based at The University of Hong Kong's Centre for the Enhancement of Teaching and Learning seeks to:

  1. Collaborate with research teams that develop extended reality contents to support students in different areas

  2. Find out the optimal design of integrating extended reality tools in education

  3. Provide both theoretical and empirical evidence of how extended reality technologies affect students' learning

Current steps towards these aims:

1. An empirical pilot of augmented reality learning in ophthalmology:

 Jiang, J., Lai, A. C. K., Ho, T. L., Hung, Y. Y., Yu, S. S. W., Lee, J. H., Tsang, K. W., Yeung, W. Y., Yan, W. Y., & Chan, Y. K. (in submission). Effects of augmented reality on knowledge acquisition in learning eye diseases. Medical Education.


2. A scoping review of motivation in VR learning:

 Jiang, J., & Fryer, L. K. (under review). The effect of virtual reality learning on students' motivation: A scoping review. Journal of Computer Assisted Learning.

Ongoing steps towards these aims:

1. Empirical and longitudinal studies of extended reality learning in architecture: 

The effects of extended reality (XR) on students' learning motivation and skill acquisition in architecture (Study 1: learning experience in 10-day workshop in Brazil. Study 2: learning experience in course of extended reality for architectural design in HKU)

2. An experimental study of augmented reality learning in ophthalmology: 

The effect of augmented reality intervention on health care profession students’ empathy, interest, self-efficacy and knowledge acquisition in eye diseases

3. An experimental study of virtual reality learning in pharmaceutical chemistry: 

The effects of virtual reality laboratory on interest, self-efficacy  and knowledge acquisition in pharmaceutical chemistry

Illustration from:

Rikitikitao (